Universal Mobile Telecommunications System (UMTS) is one of the third-generation (3G) mobile phone technologies. It uses W-CDMA as the underlying standard, is standardized by the 3GPP, and represents the European/Japanese answer to the ITU IMT-2000 requirements for 3G Cellular radio systems.
To differentiate UMTS from competing network technologies, UMTS is sometimes marketed as 3GSM, emphasizing the combination of the 3G nature of the technology and the GSM standard which it was designed to succeed.
Features
UMTS supports up to 1920 kbit/s data transfer rates (and not 2 Mbit/s as frequently seen), although at the moment users in the real networks can expect performance up to 384 kbit/s - in Japan upgrades to 3 Mbit/s are in preparation. However, this is still much greater than the 14.4 kbit/s of a single GSM error-corrected circuit switched data channel or multiple 14.4 kbit/s channels in HSCSD, and - in competition to other network technologies such as CDMA-2000, PHS or wLAN - offers access to the World Wide Web and other data services on mobile devices.
Precursors to 3G are 2G mobile telephony systems, such as GSM, CDMA, PDC, PHS and other 2G technologies deployed in different countries. In the case of GSM, there is an evolution path from 2G, called GPRS, also known as 2.5G. GPRS supports a much better data rate (up to a theoretical maximum of 140.8kbit/s, though typical rates are closer to 56kbit/s) and is packet switched rather than connection oriented (circuit switched). It is deployed in many places where GSM is used. E-GPRS, or EDGE, is a further evolution of GPRS and is based on new “coding schemes”. With EDGE the actual packet data rates can reach around 180 kbit/s (effective). EDGE systems are often referred as “2.75G Systems”.
In 2006, UMTS networks in Japan will be upgraded with High Speed Downlink Packet Access (HSDPA), sometimes known as 3.5G. This will make a downlink transfer speed of up to 14.4 Mbit/s possible. Work is also progressing on improving the uplink transfer speed with the High-Speed Uplink Packet Access (HSUPA)
Marketing material for UMTS has emphasised the possibility of mobile videoconferencing, although experience in Japan and elsewhere has shown that user demand for Video calls is not very high.
Other possible uses for UMTS include the downloading of music and video content.
Simply put, UMTS is the combination of the W-CDMA air interface (the protocol that defines over-the-air transmissions between UMTS mobile phones and towers), GSM’s Mobile Application Part (MAP) core (the protocol that provides mobile functionality like to route calls to and from mobile subscriber), and the GSM family of speech codecs like AMR and EFR (the protocols which define how audio is digitized, compressed and encoded). Technically speaking, W-CDMA (as per the definition of IMT2000) is merely the air interface, while UMTS is the complete stack of communication protocols designated for 3G global mobile telecommunications and as a direct successor to GSM. However, W-CDMA is frequently used as a general, umbrella term to collectively refer to the family of 3G standards that uses W-CDMA as its air interface, that includes UMTS, FOMA and J-Phone.
Like other real-world W-CDMA implementations, UMTS uses a pair of 5 MHz channels, one in the 1900 MHz range for uplink and one in the 2100 MHz range for downlink. In contrast, CDMA2000 uses one or more arbitrary 1.25 MHz channels of each direction of transmissions. UMTS is frequently criticized for its heavy bandwidth requirements.
The specific frequency bands originally defined by the UMTS standard are 1885-2025 MHz for uplink and 2110-2200 MHz for downlink. See #External links at the bottom of this page for a map of UMTS frequency allocation.
For existing GSM operators, it is a simple but costly migration path to UMTS: most of the rest of their infrastructures may remain the same, but the cost of obtaining new spectrum licenses and overlaying UMTS at existing towers can be prohibitively expensive.
A major difference of UMTS compared to GSM is the air interface forming Generic Radio Access Network (GRAN). It can be connected to various backbone networks like the Internet, ISDN, GSM or to a UMTS network. GRAN includes the three lowest layers of OSI model. The network layer (OSI 3) protocols form the Radio Resource Management protocol (RRM). They manage the bearer channels between the mobile terminals and the fixed network including the handovers.
Other competing standards
There are other competing 3G standards, such as CDMA2000 and systems including iBurst from Arraycom, Flarion and wCDMA-TDD (IPWireless).
Both CDMA2000 and W-CDMA are accepted by ITU as part of the IMT-2000 family of 3G standards, in addition to Enhanced Data Rates for Global Evolution (EDGE) and China’s own 3G standard, TD-SCDMA.
CDMA2000, being an evolutionary upgrade to cdmaOne, does not require new spectrum allocation and will operate comfortably in existing PCS spectrums.
Most existing GSM operators take a wait-and-see approach to UMTS, due to the high cost of obtaining new frequency spectrums and equipment.
Most GSM operators in North America have accepted EDGE as a temporary 3G solution. AT&T Wireless launched EDGE nationwide in 2003, Cingular launched EDGE in most markets and T-Mobile USA has launched EDGE nationwide as of October 2005. Rogers Wireless launched nation-wide EDGE service in late 2003 for the Canadian market. TIM (Italy) launched EDGE in 2004. The benefit of EDGE is that it leverages existing GSM spectrums and is compatible with existing GSM handsets. EDGE provides a short-term upgrade path for GSM operators and directly competes with CDMA2000.
From the Wikipedia article on Universal Mobile Telecommunications System